Mastering the game of Go with deep neural networks and tree research.pdf

Mastering the game of Go with deep neural networks and tree research.pdf

ID:34135302

大小:2.56 MB

页数:20页

时间:2019-03-04

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1、ARTICLEdoi:10.1038/nature16961MasteringthegameofGowithdeepneuralnetworksandtreesearchDavidSilver1*,AjaHuang1*,ChrisJ.Maddison1,ArthurGuez1,LaurentSifre1,GeorgevandenDriessche1,JulianSchrittwieser1,IoannisAntonoglou1,VedaPanneershelvam1,MarcLanctot1,SanderDieleman1,DominikGrewe1,JohnNham2,NalKal

2、chbrenner1,IlyaSutskever2,TimothyLillicrap1,MadeleineLeach1,KorayKavukcuoglu1,ThoreGraepel1&DemisHassabis1ThegameofGohaslongbeenviewedasthemostchallengingofclassicgamesforartificialintelligenceowingtoitsenormoussearchspaceandthedifficultyofevaluatingboardpositionsandmoves.Hereweintroduceanewapp

3、roachtocomputerGothatuses‘valuenetworks’toevaluateboardpositionsand‘policynetworks’toselectmoves.Thesedeepneuralnetworksaretrainedbyanovelcombinationofsupervisedlearningfromhumanexpertgames,andreinforcementlearningfromgamesofself-play.Withoutanylookaheadsearch,theneuralnetworksplayGoatthelevelo

4、fstate-of-the-artMonteCarlotreesearchprogramsthatsimulatethousandsofrandomgamesofself-play.WealsointroduceanewsearchalgorithmthatcombinesMonteCarlosimulationwithvalueandpolicynetworks.Usingthissearchalgorithm,ourprogramAlphaGoachieveda99.8%winningrateagainstotherGoprograms,anddefeatedthehumanEu

5、ropeanGochampionby5gamesto0.Thisisthefirsttimethatacomputerprogramhasdefeatedahumanprofessionalplayerinthefull-sizedgameofGo,afeatpreviouslythoughttobeatleastadecadeaway.Allgamesofperfectinformationhaveanoptimalvaluefunction,v*(s),policies13–15orvaluefunctions16basedonalinearcombinationofwhichd

6、eterminestheoutcomeofthegame,fromeveryboardpositioninputfeatures.orstates,underperfectplaybyallplayers.ThesegamesmaybesolvedRecently,deepconvolutionalneuralnetworkshaveachievedunprec-byrecursivelycomputingtheoptimalvaluefunctioninasearchtreeedentedperformanceinvisualdomains:forexample,imageclas

7、sifica-containingapproximatelybdpossiblesequencesofmoves,wherebistion17,facerecognition18,andplayingAtarigames19.Theyusemanythegame’sbreadth(numberoflegalmovesperposition)anddisitslayersofneurons,eacharrangedinoverlappingtiles,toc

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