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1、浙江工业大学硕士学位论文可玩性;游戏化学习课堂的线上线下教学应紧密地对接,才能发挥教育游戏的教学效果。另外,研究还创新性地利用转变式玩耍理论设计基于协作游戏化学习的中职实训课堂教学形式,并且创建了基于中职实训课堂教学的教学管理引导系统。关键词:游戏化学习,教学设计,教育游戏,转变式玩耍理论,中职文秘专业ii万方数据浙江工业大学硕士学位论文RESEARCHONSECONDARYVOCATIONALSCHOOLCLASSROOMINSTRUCIONALDESIGNBASEDONGAME-BASEDLEARNING——ANCASESTUDYOFSECRETARYMAJOR
2、ABSTRACTAtpresent,vocationaleducationhasreceivedunprecedentedattentioninourcountry,especiallysecondaryvocationaleducation.Secondaryvocationaleducationisakindoftechnicalapplicationeducation;whilepracticaltrainingistheimportantpartofinstructionalactivitiesinsecondaryvocationalschool.Howe
3、ver,theinstructionalmodeloftraditionalpracticaltraininginstructionfocusesonteaching,thatis,teachersarethecontrollerandstudentsarethereceiver,whichmakesstudentsdeficientinexternalperceptualcognition,andmakesstudentsarenotproactiveorinitiative,notclearabouttheirlearningobjectivesandineff
4、icientintheirlearning.Soit’salsohardtobeinspiredinlearningmotivationandinterests.Therefore,thetraditionalclassroominstructionofsecondaryvocationaldefinitelydemandsinnovationandreform.Accordingtotherecentstudies,it’sconfirmedthatgame-basedlearningpossessesseveralbenefitsforstudents,incl
5、udeprovideamoreinterestinglearningenvironment,enhancelearninginterestandmotivation,improvelearningexperience,enrichimaginationandalsopossessesgreatpotentialinimprovinglearningachievements.Atpresent,game-basedlearningsoftwareoreducationalgamesarerarelyusedinsecondaryvocationalclassroom,
6、andlackofprocessmonitoringfunction,whichcausetheteachercan’tprovidethetimelyguidance,consequently,it’sinstructionaleffectivenessisreduced.Thisresearchtriedtointroducegame-basedlearningintopracticaltrainingclassroomforsecondaryvocationalschool,madeastudent-orientedgame-basedlearningbyus
7、ingeducationalgame.Theresearchcomprehensivelyadoptedquestionnairesurveyandquasiexperimentalresearchmethodswithalargenumberofliteraturereview.Firstly,wedevelopedgame-basedlearningpracticalcourseinstructionaldesignafteranalysedresearchachievementoftransformationalplaytheoryandlearninge