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页数:29页
时间:2018-07-10
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1、运筹学课程论文题目棒打猪头游戏设计院系滨江学院专业信息工程学生姓名学号指导教师职称讲师二O一一年六月二日目录摘要··················································································1关键字···············································································11引言······································································
2、··········12游戏类型·········································································12.1角色扮演类·····································································12.1.1RPG游戏的发展史························································12.1.2AD&D···············································
3、···················12.1.3RPG游戏架构····························································22.1.4代表性游戏·····························································32.2动作类·········································································32.2.1动作类游戏的发民史····································
4、··················32.2.2动作游戏的类型··························································32.2.3动作游戏的架构··························································42.3动作角色扮演···································································52.3.1动作角色扮演的发展···········································
5、···········52.3.2动作角色扮演游戏的技求··················································52.3.3动作角色扮演游戏的架构··················································52.4冒险类·········································································62.4.1冒险类游戏的发展························································
6、62.4.2冒陡类游戏的特点························································72.4.3冒陡类游戏的架构························································72.5策略类·········································································72.5.1引策略类游戏的发展······················································72.5.2
7、策略类游戏的特色························································82.5.3策略类游戏的架构························································82.6模拟类·········································································92.6.1模拟类游戏的发展··
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