Hardware Shadow Mapping

Hardware Shadow Mapping

ID:40718125

大小:370.97 KB

页数:14页

时间:2019-08-06

Hardware Shadow Mapping_第1页
Hardware Shadow Mapping_第2页
Hardware Shadow Mapping_第3页
Hardware Shadow Mapping_第4页
Hardware Shadow Mapping_第5页
资源描述:

《Hardware Shadow Mapping》由会员上传分享,免费在线阅读,更多相关内容在学术论文-天天文库

1、HardwareShadowMappingCassEverittAshuRegeCemCebenoyancass@nvidia.comarege@nvidia.comcem@nvidia.comWithShadowsWithoutShadowsIntroductionShadowsmake3Dcomputergraphicslookbetter.Withoutthem,scenesoftenfeelunnaturalandflat,andtherelativedepthsofobjectsinthescenecanbevery

2、unclear.Thetroublewithrenderinghighqualityshadowsisthattheyrequireavisibilitytestforeachlightsourceateachrasterizedfragment.Forraytracers,addinganextravisibilitytestistrivial,butforrasterizers,itisnot.Fortunately,thereareanumberofcommoncaseswherethelightvisibilityte

3、stcanbeefficientlyperformedbyarasterizer.Thetwomostcommontechniquesforhardwareacceleratedcomplexshadowingarestenciledshadowvolumesandshadowmapping.Thisdocumentwillfocusonusingshadowmappingtoimplementshadowingforspotlights.Shadowmappingisanimage-basedshadowingtechniq

4、uedevelopedbyLanceWilliams[8]in1978.Itisparticularlyamenabletohardwareimplementationbecauseitmakesuseofexistinghardwarefunctionality–texturinganddepthbuffering.Theonlyextraburdenitplacesonhardwareistheneedtoperformahigh-precisionscalarcomparisonforeachtexelfetchedfr

5、omtheshadowmaptexture.Shadowmapsarealsoattractivetoapplicationprogrammersbecausetheyareveryeasytouse,andunlikestenciledshadowvolumes,theyrequirenoadditionalgeometryprocessing.Hardwareacceleratedshadowmapping[5]isavailabletodayonGeForce3GPUs.ItisexposedinOpenGL[4]thr

6、oughtheSGIX_shadowandSGIX_depth_textureextensions[6],andinDirect3D8throughaspecialtextureformat.Figure1.ThesediagramsweretakenfromMarkKilgard’sshadowmappingpresentationatGDC2001.Theyillustratetheshadowingcomparisonthatoccursinshadowmapping.HowItWorksThecleverinsight

7、ofshadowmappingisthatthedepthbuffergeneratedbyrenderingthescenefromthelight’spointofviewisapre-computedlightvisibilitytestoverthelight’sviewvolume.Thelight’sdepthbuffer(a.k.a.theshadowmap)partitionstheviewvolumeofthelightintotworegions:theshadowedregionandtheunshado

8、wedregion.Thevisibilitytestisoftheformpz£shadow_map(px,py)wherepisapointinthelight’simagespace.Shadowmappingreallyhappensinthetextureunit,

当前文档最多预览五页,下载文档查看全文

此文档下载收益归作者所有

当前文档最多预览五页,下载文档查看全文
温馨提示:
1. 部分包含数学公式或PPT动画的文件,查看预览时可能会显示错乱或异常,文件下载后无此问题,请放心下载。
2. 本文档由用户上传,版权归属用户,天天文库负责整理代发布。如果您对本文档版权有争议请及时联系客服。
3. 下载前请仔细阅读文档内容,确认文档内容符合您的需求后进行下载,若出现内容与标题不符可向本站投诉处理。
4. 下载文档时可能由于网络波动等原因无法下载或下载错误,付费完成后未能成功下载的用户请联系客服处理。