James Paul Gee-What video games have to teach us about learning and literacy-Palgrave Macmillan (2003)

James Paul Gee-What video games have to teach us about learning and literacy-Palgrave Macmillan (2003)

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时间:2019-07-02

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1、01geefm3/13/0312:04PMPageiWHATVIDEOGAMESHAVETOTEACHUSABOUTLEARNINGANDLITERACYJAMESPAULGEE01geefm3/1/042:47PMPageiiWHATVIDEOGAMESHAVETOTEACHUSABOUTLEARNINGANDLITERACYCopyright©JamesPaulGee,2003.Allrightsreserved.Nopartofthisbookmaybeusedorreproducedinanymannerwhatsoeverwithoutwritten

2、permissionexceptinthecaseofbriefquotationsembodiedincriticalarticlesorreviews.Firstpublishedinhardcoverin2003byPalgraveMacmillanFirstPALGRAVEMACMILLAN™paperbackedition:May2004175FifthAvenue,NewYork,N.Y.10010andHoundmills,Basingstoke,Hampshire,EnglandRG216XS.Companiesandrepresentativ

3、esthroughouttheworld.PALGRAVEMACMILLANistheglobalacademicimprintofthePalgraveMacmillandivisionofSt.Martin'sPress,LLCandofPalgraveMacmillanLtd.Macmillan®isaregisteredtrademarkintheUnitedStates,UnitedKingdomandothercountries.PalgraveisaregisteredtrademarkintheEuropeanUnionandothercoun

4、tries.ISBN1-4039-6538-2LibraryofCongressCataloging-in-PublicationDataGee,JamesPaul.Whatvideogameshavetoteachusaboutlearningandliteracy/JamesPaulGee.p.cm.Includesbibliographicalreferencesandindex.ISBN1-4039-6538-21.Videogames—Psychologicalaspects.2.Computergames—Psychologicalaspects.

5、3.Learning,Psychologyof.4.Visualliteracy.5.Videogamesandchildren.I.Title:Whatvideogameshavetoteachusaboutlearningandliteracy.II.Title.GV1469.3.G442003794.8’01’9—dc212002038153AcataloguerecordforthisbookisavailablefromtheBritishLibrary.DesignbyLetraLibre.FirstPALGRAVEMACMILLANpaperba

6、ckedition:May200410987654321PrintedintheUnitedStatesofAmerica.01geefm3/13/0312:04PMPageiiivvvIdedicatethisbooktomysix-year-oldson,Sam.IoriginallytriedtoplayhiscomputergamessoIcouldteachhimhowtoplaythem,butintheend,thingsworkedoutjustthereverseandhetaughtmehowtoplay.More,hetaughtmeto

7、takelearningandplayinggamesseriously,allthewhilehavingfun.Ialsodedicatethebooktomytwenty-two-year-oldson,Justin.Hedidn’tplaycomputerorvideogamesmuchasakid,thoughhehadnotrou-blethoroughlytrouncingmewhenwelastvisitedanarcade.Justin’searlyfascinationwithStarWarswasmyfirstguide,Sam’swith

8、Pokemon,mysecondgui

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