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1、WomenandGamingThispageintentionallyleftblankWomenandGamingTheSimsand21stCenturyLearningJamesPaulGeeandElisabethR.HayeswomenandgamingCopyright©JamesPaulGeeandElisabethR.Hayes,2010.Allrightsreserved.Firstpublishedin2010byPALGRAVEMACMILLAN®intheUnitedStates—adivisionofSt.Mar
2、tin’sPressLLC,175FifthAvenue,NewYork,NY10010.WherethisbookisdistributedintheUK,Europe,andtherestoftheworld,thisisbyPalgraveMacmillan,adivisionofMacmillanPublishersLimited,registeredinEngland,companynumber785998,ofHoundmills,Basingstoke,HampshireRG216XS.PalgraveMacmillanis
3、theglobalacademicimprintoftheabovecompaniesandhascompaniesandrepresentativesthroughouttheworld.Palgrave®andMacmillan®areregisteredtrademarksintheUnitedStates,theUnitedKingdom,Europeandothercountries.ISBN:978-0-230-62341-5LibraryofCongressCataloging-in-PublicationDataGee,J
4、amesPaul.Womenandgaming:TheSimsand21stcenturylearning/JamesPaulGeeandElisabethR.Hayes.p.cm.Includesbibliographicalreferencesandindex.ISBN978-0-230-62341-51.Simulationgamesineducation.2.Videogames—Socialaspects.3.Videogamesforwomen.4.Sims—Computergames.I.Hayes,Elisabeth.II
5、.Title.LB1029.S53G442009794.8082—dc222009038279AcataloguerecordofthebookisavailablefromtheBritishLibrary.DesignbyScribeInc.Firstedition:May201010987654321PrintedintheUnitedStatesofAmerica.ContentsAcknowledgmentsvii1Introduction:GamingGoesBeyondGaming12VideoGamesandTwenty-
6、First-CenturySkills:WhytheSuddenWorldwideInterestinVideoGamesandLearning?173TheNickelandDimedChallenge:DesigningNewFormsofSociallyConsciousPlay414AYoungGirlBecomesaDesignerandGoesGlobal:SucceedingatTwenty-First-CenturySkillsbutNotatSchool615HowPassionGrows:ARetiredShut-In
7、GoesfromMakingaPurplePottytoGainingMillionsofFans836PassionateAffinityGroups:ANewFormofCommunitythatWorkstoMakePeopleSmarter1057AYoungGirlandHerVampireStories:HowaTeenagerCompeteswithaBest-SellingAuthor1258FromTheSimstoSecondLife:AYoungWomanTransformsHerRealLife1459WhatDo
8、esItAllMean?:WhatWomenandTheSimsHavetoTeachUsaboutWhatEducationandLearningWillLookLikeintheTwent