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ID:37657758
大小:295.06 KB
页数:9页
时间:2019-05-27
《EXTENDING SOFT MODELS TO GAME DESIGN FLOW, CHALLENGES AND CONFLICTS》由会员上传分享,免费在线阅读,更多相关内容在行业资料-天天文库。
1、EXTENDINGSOFTMODELSTOGAMEDESIGN:FLOW,CHALLENGESANDCONFLICTSAbdennourElRhalibi,DavidEngland,MartinHanneghanSchoolofComputingandMathematicalSciencesLiverpoolJohnMooresUniversityByromStreet,Liverpool,UK,L33AFa.elrhalibi@livjm.ac.uk,d.england@livjm.ac.uk,M.B.Hanneghan@livjm.ac.ukStephenTangKol
2、ejTunkuAbdulRahmanSchoolofArtsandScience,ComputerScienceDivisionJalanGentingKelang,Setapak53000KualaLumpur,Malaysia.mr.stephentang@gmail.comABSTRACTChallengeandconflictareelementsthatallgamedesignersstrivetoengineerintotheirgames.Researchshowsthatchallengeiswhatdrivesahighproportionofgames
3、playersyettherearefewpublishedtoolsthatcanbeusedtoassistthegamedesignerinconstructingusefulchallengesandconflictleadingmanynewgamedesignerstoresorttothe‘triedandtrusted’techniquesusedinpreviousgamesandhencelimitingtheoriginalityofnewgames.InthispaperweapplytheSoftSystemsMethodologytogamede
4、signandassessitssuitabilityasatoolforstructuredideaformulationingames.Keywordsgamedesign;ideaformulation;softsystemsmodelling;designingchallengesandconflictINTRODUCTIONComputergamesarecreativeandinnovativeartefactsthatexploitinteractivitytoformanewgenreinentertainment;interactivedigitalent
5、ertainment.Creatingcompellinggamesevolvesfromaprimarysource;creativeandinnovativeideas.Creativityisaprocessofexplorationandexploitationofknowledgeandexperiencewiththeaimtogenerateideasthatareoriginal,novel,useful,relevantandpossessadaptivevalue[8].Thoughcreativethinkersareabletoformulateid
6、easforagivenscenarioinatimelymanner,sometimesitrequiresnumerouscasesoftrialanderrorbeforeatrulynovelideacanbeformulated[10].SoftSystemsMethodology(SSM)aimstoimprovetheareasofsocialconcernbylearningaboutasystemthroughaniterativeprocesswithconstantdebatesmadetoreflectontherealworldreducingth
7、ewholeproblemareaintosmallerandmanageableproblemstodevelopafullunderstandingonthesystem[4].ProceedingsofDiGRA2005Conference:ChangingViews–WorldsinPlay.©2005Authors&DigitalGamesResearchAssociationDiGRA.Personalandeducationalclassroomuseofthispaperisallowed,comm
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