EXTENDING SOFT MODELS TO GAME DESIGN FLOW, CHALLENGES AND CONFLICTS

EXTENDING SOFT MODELS TO GAME DESIGN FLOW, CHALLENGES AND CONFLICTS

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时间:2019-05-27

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1、EXTENDINGSOFTMODELSTOGAMEDESIGN:FLOW,CHALLENGESANDCONFLICTSAbdennourElRhalibi,DavidEngland,MartinHanneghanSchoolofComputingandMathematicalSciencesLiverpoolJohnMooresUniversityByromStreet,Liverpool,UK,L33AFa.elrhalibi@livjm.ac.uk,d.england@livjm.ac.uk,M.B.Hanneghan@livjm.ac.ukStephenTangKol

2、ejTunkuAbdulRahmanSchoolofArtsandScience,ComputerScienceDivisionJalanGentingKelang,Setapak53000KualaLumpur,Malaysia.mr.stephentang@gmail.comABSTRACTChallengeandconflictareelementsthatallgamedesignersstrivetoengineerintotheirgames.Researchshowsthatchallengeiswhatdrivesahighproportionofgames

3、playersyettherearefewpublishedtoolsthatcanbeusedtoassistthegamedesignerinconstructingusefulchallengesandconflictleadingmanynewgamedesignerstoresorttothe‘triedandtrusted’techniquesusedinpreviousgamesandhencelimitingtheoriginalityofnewgames.InthispaperweapplytheSoftSystemsMethodologytogamede

4、signandassessitssuitabilityasatoolforstructuredideaformulationingames.Keywordsgamedesign;ideaformulation;softsystemsmodelling;designingchallengesandconflictINTRODUCTIONComputergamesarecreativeandinnovativeartefactsthatexploitinteractivitytoformanewgenreinentertainment;interactivedigitalent

5、ertainment.Creatingcompellinggamesevolvesfromaprimarysource;creativeandinnovativeideas.Creativityisaprocessofexplorationandexploitationofknowledgeandexperiencewiththeaimtogenerateideasthatareoriginal,novel,useful,relevantandpossessadaptivevalue[8].Thoughcreativethinkersareabletoformulateid

6、easforagivenscenarioinatimelymanner,sometimesitrequiresnumerouscasesoftrialanderrorbeforeatrulynovelideacanbeformulated[10].SoftSystemsMethodology(SSM)aimstoimprovetheareasofsocialconcernbylearningaboutasystemthroughaniterativeprocesswithconstantdebatesmadetoreflectontherealworldreducingth

7、ewholeproblemareaintosmallerandmanageableproblemstodevelopafullunderstandingonthesystem[4].ProceedingsofDiGRA2005Conference:ChangingViews–WorldsinPlay.©2005Authors&DigitalGamesResearchAssociationDiGRA.Personalandeducationalclassroomuseofthispaperisallowed,comm

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