Reality Is Broken -- Why Games Make Us Better and How They Can Change the World (2011).pdf

Reality Is Broken -- Why Games Make Us Better and How They Can Change the World (2011).pdf

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时间:2019-03-02

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1、RealityIsBrokenaWhyGamesMakeUsBetterandHowTheyCanChangetheWorldEJANEMcGONIGALTHEPENGUINPRESSNewYork2011ADVANCEPRAISEFORRealityIsBroken“Forgeteverythingyouknow,orthinkyouknow,aboutonlinegaming.Likeablastoffreshair,RealityIsBrokenblowsawaythetiredstereotypesandremindsusthatthehumaninstincttoplaycanbe

2、harnessedforthegreatergood.Withastirringblendofenergy,wisdom,andidealism,JaneMcGonigalshowsushowtostartsavingtheworldonegameatatime.”—CarlHonoré,authorofInPraiseofSlownessandUnderPressure“RealityIsBrokenisthemosteye-openingbookIreadthisyear.Withawe-inspiringexpertise,clarityofthought,andengrossingw

3、ritingstyle,JaneMcGonigalcleanlyexplodedeverymisconceptionI’veeverhadaboutgamesandgaming.Ifyouthoughtthatgamesareforkids,thatgamesaresquanderedtime,orthatgamesaredangerouslyisolating,addictive,unproductive,andescapist,youareinforagiantsurprise!”—SonjaLyubomirsky,Ph.D.,professorofpsychologyattheUniv

4、ersityofCalifornia,Riverside,andauthorofTheHowofHappiness:AScientificApproachtoGettingtheLifeYouWant“RealityIsBrokenwillbothstimulateyourbrainandstiryoursoul.Onceyoureadthisremarkablebook,you’llneverlookatgames—oryourself—quitethesameway.”—DanielH.Pink,authorofDriveandAWholeNewMind“Thepathtobecomin

5、ghappier,improvingyourbusiness,andsavingtheworldmightbeoneandthesame:understandinghowtheworld’sbestgameswork.ThinklearningaboutHalocan’thelpyourlifeoryourcompany?Thinkagain.”—TimothyFerriss,authorofthe#1NewYorkTimesbestsellerThe4-HourWorkweek“JaneMcGonigal’suncannyvisionandsnappywritinggiveallofusa

6、plausibleglimpseofapositivehumanfuture,andofhowgaming—ofallthings—willtakeusthere.”—MartinSeligman,authorofFlourishandAuthenticHappiness“Theworldhasnoshortageofcreativepeoplewithinterestingideas.Whatitlacksispeoplewhocanapplytheminwaysthatreallymakeadifference,andinspireotherstodothesame.JaneMcGoni

7、galistherarepersonwhodeliversonboth.Onceyoustartthinkingaboutgamesas‘happinessengines,’andthewaysthatourlives,ourschools,ourbusinesses,andourcommunitiescanbecomemore‘gameful’—morefulfilling,moreengaging,and

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