papervision3d- understanding plane object – part 11

papervision3d- understanding plane object – part 11

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时间:2018-11-13

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1、Papervision3D:understandingPlaneobject–part5  Thisisthetimetoaddtexturestoourplanefromamovieclip.  SinceIammakingacardgame,Iovieclipandassigneachframetoadifferentplane.  AtthemomentIhaveonlytes,oneattachingthementedcode,andpleasenoticeINEVERaddthecardcliponthestageusingaddChild  Allthe

2、unmentedcodehasbeenexplainedfrompart1to4package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.Camera3D; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.vieport org.papervis

3、ion3d.objects.primitives.Plane; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.events.InteractiveScene3DEvent; public class papervision extends Sprite {  // this is the movieclip y_card:card = neera:Camera3D = neera3D();  public var renderer:BasicRenderEngin

4、e = nee to use Movie Materials... ovieclip as a material  public var front_material:MovieMaterial;  public var back_material:MovieMaterial;  public var front_plane:Plane;  public var back_plane:Plane;  public var rotation_speed=0;  public var steps=0;  public function papervision() {  

5、 // going to frame 2   my_card.gotoAndStop(2);   // assigning the 2nd frame to front_material material   front_material=ney_card);   // going to frame 1...   my_card.gotoAndStop(1);   // and assign the 1st frame as material of the back_material material   back_material=ney_card);   fro

6、nt_plane=neaterial,200,250,4,5);   back_plane=neaterial,200,250,4,5);   addChild(vieera.focus=100;   camera.zoom=10;   back_plane.rotationY=180;   front_material.interactive=true;   back_material.interactive=true;   scene.addChild(front_plane);   scene.addChild(back_plane);   back_plan

7、e.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,on_plane_clicked);   front_plane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,on_plane_clicked);   addEventListener(Event.ENTER_FRAME, render);  }  public function render(e:Event) {   if (rotation_speed) {    steps++;  

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