4、ion3d.objects.primitives.Plane; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.events.InteractiveScene3DEvent; // AS3Dmod libraries // The Modifier Stack is the base of AS3Dmod. // Holds a reference to the mesh being modified and an array of modifie
5、rs. import .as3dmod.ModifierStack; // Bend class alloport .as3dmod.modifiers.Bend; // this is the 3D engine inside AS3Dmod. import .as3dmod.plugins.pv3d.LibraryPv3d; public class papervision extends Sprite { public var my_card:card = neera:Camera3D = neera3D(); public var ren
6、derer:BasicRenderEngine = neaterial:MovieMaterial; public var back_material:MovieMaterial; public var front_plane:Plane; public var back_plane:Plane; public var rotation_speed=0; public var steps=0; // declaring modifiers stacks public var front_mod:ModifierStack; publi
7、c var back_mod:ModifierStack; // creating bend modifiers public var front_bend:Bend = new Bend(); public var back_bend:Ben123下一页[感谢阅读这篇文章,..,]d = ney_card.gotoAndStop(2); front_material=ney_card); my_card.gotoAndStop(1); back_material=ney_card); front_plane=neaterial