papervision3d- understanding plane object – part 10

papervision3d- understanding plane object – part 10

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页数:6页

时间:2018-10-28

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1、Papervision3D:understandingPlaneobject–part6  Inpart5etomakeitabitmorerealistic.Youknood.  AS3Dmodisaframeatedmodifierstacks,soyoucanmodifythesameobjectorethanonemodifier.  Sothestepstoaddamodifiertoanobjectare:  1)Createamodifierstackandapplyittotheobject  2)Addamodifiertothes

2、tack  3)Configurethemodifier  4)Repeatfromstep2ifyouorethanonemodifier  5)Applythequeue  NoetodotheofficialGoogleCodepageandcopythefolderinthesamepathyoucopiedtheorgPapervision3Dfolder.Dontented.  Plesenoticeatlines42and43Iaddedmoresegmentstotheplanes,tohaveasmootherblend.  Tou

3、nderstandentsrepresent,readpart1package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.Camera3D; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.vieport org.papervis

4、ion3d.objects.primitives.Plane; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.events.InteractiveScene3DEvent; // AS3Dmod libraries // The Modifier Stack is the base of AS3Dmod.  // Holds a reference to the mesh being modified and an array of modifie

5、rs. import .as3dmod.ModifierStack; // Bend class alloport .as3dmod.modifiers.Bend; // this is the 3D engine inside AS3Dmod. import .as3dmod.plugins.pv3d.LibraryPv3d; public class papervision extends Sprite {  public var my_card:card = neera:Camera3D = neera3D();  public var ren

6、derer:BasicRenderEngine = neaterial:MovieMaterial;  public var back_material:MovieMaterial;  public var front_plane:Plane;  public var back_plane:Plane;  public var rotation_speed=0;  public var steps=0;  // declaring modifiers stacks  public var front_mod:ModifierStack;  publi

7、c var back_mod:ModifierStack;  // creating bend modifiers  public var front_bend:Bend = new Bend();  public var back_bend:Ben123下一页[感谢阅读这篇文章,..,]d = ney_card.gotoAndStop(2);   front_material=ney_card);   my_card.gotoAndStop(1);   back_material=ney_card);   front_plane=neaterial

8、,200,250,8,10);   back_plane=neaterial,200,250,8,10); 

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