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ID:20875040
大小:668.81 KB
页数:8页
时间:2018-10-17
《very渲染器设置方法及渲染作品展示》由会员上传分享,免费在线阅读,更多相关内容在行业资料-天天文库。
1、[使用V-RayRT进行GPU渲染的使用方法]1.对渲染器进行配置2.切换CPU或GPU,一定要先关掉帧缓存渲染结果窗口,否则无法切换!说明:1.VRay-RT的实时渲染,可以使用CPU和GPU完成,要进行二者的切换,一定要先关掉渲染结果的帧缓存,选OpenCL就是进行GPU渲染。2.目完VRay-RT的实时渲染,还受许多限制,许多材质类型及渲染效果还得不到支持,还不能做为出图的最终渲染,其渲染结果跟产品级渲染还没法比,适用于简单材质的产品效果的预视,对材质及场景复杂的建筑效果图来说,没有太大的实用价值,不过对于使用双显卡,双显示器的用户,可
2、以在使用一个显卡做图的过程,用另一个显卡来渲染大效果,也是很好玩的事啊!byMa5[英文软件简介]V-Rayfor3dsMaxisthecoredevelopmentofChaosGroup,whichallowsuserstoquicklyandeasilycreaterealisticimageswhilegivingthemfullcontroloverthe3Dproductionprocess.After8successfulyearsontheCGmarketthesecondversionofV-Rayfor3dsMaxisal
3、readyofficiallyreleasedandwitharevivedlogo.V-Ray2.0for3dsMaxisacompleterenderingsolution,whichcombinesthepowerofthedistinguishedV-RayrenderingenginewiththeflexibilityandunprecedentedspeedoftheinteractiverenderingsystemV-RayRT,nowrunningonGPUs.Checkoutthenewenhancedfeatureso
4、fV-Ray2.0for3dsMax.TocheckoutV-Ray2.0upgradeavailabilityandpricepolicy,pleaseclickhere.TheV-Rayrenderingsystemhasarichsetoffeaturesandwehavelistedsomeofthemajoronesbelow.Pleasebeawarethateveryfeatureisasubjecttochangewithoutadvancednotice.Toreadthefulllistoffeaturesandcapab
5、ilitiesvisittheV-Raydocumentation.CorearchitectureMulti-platformobject-orientedAPIFullymultithreadedcoreUnifiedsamplingsystembasedonSchlicksamplingDistributedrenderingEfficientshadingsystemspecificallyoptimizedforray-tracingModulararchitecture-manycomponentsofthesystemcanbe
6、replacedwithcustomonesGeometryEfficientgeometryhandlingTrueinstancerenderingOn-demanddynamicgeometrycreationOn-demandgeometryloadingfromdiskfilesDisplacementmappingCatmull-ClarkandLoopsubdivisionsurfacesExtensiblewithcustomgeometricprimitivesthroughtheV-RaySDKImagesamplingT
7、hreedifferentimagesamplingmethodsFull-sceneantialiasingProgressivepathtracingSupportforadditionalrenderelements(diffuse,reflection,GIetc)Advancedcolor(tone)mappingcontrolsExtensiblewithcustomimagesamplersthroughtheV-RaySDKIlluminationPhysicallyaccuratefullglobalillumination
8、solutionsDifferentGIalgorithms:pathtracing,irradiancecache,photonmaps,lightcacheRe
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