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1、REAL-WORLDFLASHGAMEDEVELOPMENTHOWTOFOLLOWBESTPRACTICESANDKEEPYOURSANITYCHRISGRIFFITHAmsterdam•Boston•Heidelberg•London•NewYork•Oxford•ParisSanDiego•SanFrancisco•Singapore•Sydney•TokyoFocalPressisanimprintofElsevierFocalPressisanimprintofElsevier30CorporateDrive,Suite400,Burlington,MA01803,US
2、ALinacreHouse,JordanHill,OxfordOX28DP,UK©2010ElsevierInc.Allrightsreserved.Nopartofthispublicationmaybereproduced,storedinaretrievalsystem,ortransmittedinanyformorbyanymeans,electronic,mechanical,photocopying,recording,orotherwise,withoutthepriorwrittenpermissionofthepublisher.Permissionsmay
3、besoughtdirectlyfromElsevier’sScience&TechnologyRightsDepartmentinOxford,UK:phone:(44)1865843830,fax:(44)1865853333,E-mail:permissions@elsevier.com.Youmayalsocompleteyourrequeston-lineviatheElsevierhomepage(http://elsevier.com),byselecting“Support&Contact”then“CopyrightandPermission”andthe
4、n“ObtainingPermissions.”LibraryofCongressCataloging-in-PublicationDataGriffith,Christopher,1979-Real-worldFlashgamedevelopment:howtofollowbestpracticesandkeepyoursanity/ChristopherGriffith.p.cm.Includesindex.ISBN978-0-240-81178-9(pbk.:alk.paper)1.Computergames–Programming.2.Computeranimation.3
5、.Flash(Computerfile)I.Title.QA76.76.C672G7742009794.8’1526–dc222009020027BritishLibraryCataloguing-in-PublicationDataAcataloguerecordforthisbookisavailablefromtheBritishLibrary.ISBN:978-0-240-81178-9ForinformationonallFocalPresspublicationsvisitourwebsiteatwww.books.elsevier.com09101154321Pri
6、ntedinCanada..CONTENTSAcknowledgments.................................................................................................xIntroduction............................................................................................................xiChapter1ComputerScienceIsn’tforEver
7、yone...............................................1ALittleGroundwork.....................................................................................1CommonGameTypes..............................................................................