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1、AI&Soc(1993)7:368-385©1993Springer-VerlagLondonLimitedAI&SOCIETYPowerplay-Power,ViolenceandGenderinVideoGamesGitteJantzenandJansF.JensenDepartmentofCommunication,AalborgUniversity,Aalborg,DenmarkAbstract:Unlikethebulkofelectronicmediathecomputergameorvideogame
2、isadistinctlygenderedmedium.Allinvestigationsconfirmthatwearedealingwithamediumwhichalmostexclusivelyappealstoandisusedby,boysandyoungmen.Therefore,thevideogamesandcomputergamesareverysuitedforinvestigatingtheformofentertainment,thepleasure,thatappealstomen,i.
3、e.thespecific'masculinepleasure'.Thepaperdealswithquestionssuchas:Whatdocomputergamesmean?Whatdoesviolenceincomputergamessignify?Whydocomputergames,especiallytheviolentones,meansomethingspecialtoacertaingroupofmen?Thesequestionsarediscussedfromtheperspectiveof
4、semiotics,mediaandcontrolstudies.Finally,thepaperdiscussestheconnectionsbetweenwomenandthemaledominatedvideogames,andattemptstoexplainwhy,nevertheless,somegirlsandwomendoplaythesegames.Keywords:Computergames;Videogames;Gender;Masculinity;Culture;Media;Technolo
5、gy;Narrative;Violence;Power;PleasureIntroductionDuringthelastdecade,violenceinmovingpictureshasexpandedtoawholenewmedium:thatofcomputergamesorvideogames.Morethananyother,thismediumseemstobeunambiguouslydedicatedtorepresentationsofviolence.Thevideoscreensswarmw
6、ithStreet-fighterswhousethedeadlyfightingtechniquesoftheFarEasttobeatthebrats&punksofthestreet.Heavyarmouredspaceshipswithadvancedlaserweaponsdestroyinvadingaliens.Medievalknightsfightdeadlyduelswithlance,sword,andbattleaxe.Combatsoldiersandcommandoraiderswith
7、pumpgunsandhandgrenadesmassacrewholearmyunitsbehindenemylines.Atthesametimethecomputergame,unlikemostoftheotherelectronicmedia,isadistinctlygenderedmedium.Allmedia-ethnologicalinvestigations-aswellasanydirectobservationsinthelocalarcade-confirmthatthisistrulya
8、man'sworld.Wearedealingwithamediumthatalmostexclusivelyappealstoandisusedbyboysandyoungmen.VideogamesandcomputergamesarethereforeverysuitedPowerplay369forinvestigatingtheformofente