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ID:51034015
大小:3.14 MB
页数:43页
时间:2020-03-08
《《游戏改变世界》作者简·麦格尼格尔演讲PPT-1.pdf》由会员上传分享,免费在线阅读,更多相关内容在工程资料-天天文库。
1、1BillionGamers381101718780181053111610352143rdintheworldforvideogamedevelopment1stinpercapitaemployment*EntertainmentSoftwareAssociation,2011reporthttp://theesa.ca16,000gamedevelopers8ofthetop10gamecompanies20%ofNorthAmerica’sbestsellinggames*http://theesa.ca$1.7billionUSDin
2、dustry+11%growthforpast2years+17%forecastfornext2years*http://theesa.ca1BillionGamers38110171878018105311161035214500milliondownloads1billionplayers200,000years300millionminutesaday$400millionin24hours$1billionin2weeks170hoursayearperplayer…Or1monthoffull-timeworkeveryyear10
3、0millionhours3weeksofAngryBirdsplay7daysofCallofDutyWhatifwecouldbringthesepowerfulpositiveemotions…toourreallives?toourworkplaces?totheworld’stoughestchallenges?GAMIFICATIONInventingnewkindsofworkandbusinesspracticesthatengageandempoweremployees,customers,andconsumersaseffe
4、ctivelyasagoodgameInthelast12months…•$10+millioninseedcapitalforaseriesofdisruptive,gamificationstartups*•$25+millioncapitaltotraditionalbusinessesbettingbigongamificationasacorecustomerstrategy*•anew$100millionfunddedicatedtogamification**VentureBeatEconomicForecasts2011:$1
5、00millioningamificationdevelopment*2015:$1.6billion*2016:$2.8billion***BloombergBusinessWeek**M2Research•FFoursquareIndustryForecasts2014:AprimarygamificationplatformwillbecomeasimportantasFacebook,eBayorAmazon*2015:Morethan50%oforganizationsthatmanageinnovationprocesseswill
6、gamifythem**GartnerResearch&AnalysisIndustryForecasts2016:Nearly70%ofGlobal2000organizationswillhaveatleastonegamifiedapplication.**GartnerResearch&AnalysisTopGamificationMoversSAPOracleIBMCiscoAutodeskOpenTextSAP’sMoonShot:“Gamificationisthepathto1billionusersby2015.”IntheU
7、.S.,99%ofboysunder18&94%ofgirlsplayregularly–13and8hoursaweek92%oftwo-yearoldsplaygames!“It’sinevitable:soon,wewillALLbegamers.”1BillionGamers38110171878018105311161035214Gettheslides!slides@avantgame.com@avantgame
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