Essential Mathematics for Games and Interactive Applications,2nd

Essential Mathematics for Games and Interactive Applications,2nd

ID:40070633

大小:3.56 MB

页数:705页

时间:2019-07-19

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1、Thisexcellentvolumeisuniqueinthatitcoversnotonlythebasictechniquesofcomputergraphicsandgamedevelopment,butalsoprovidesathoroughandrigorous—yetveryreadable—treatmentoftheunderlyingmathematics.Fledglinggraphicsandgamesdeveloperswillfinditavaluableintroduction;exper

2、ienceddeveloperswillfinditaninvaluablereference.Everythingishere,fromthedetailednumericissuesofIEEEfloatingpointnotation,tothecorrectwaytousequaternionsandsphericallinearinterpolationtorepresentorientation,tothemathematicsofcollisiondetectionandrigid-bodydynamics.

3、—DavidLuebke,UniversityofVirginia,co-authorofLevelofDetailfor3DGraphicsWhenitcomestosoftwaredevelopmentforgamesorvirtualreality,youcannotescapethemath-ematics.Thebestperformancecomesnotfromsuperfastprocessorsandterabytesofmemory,butfromwell-chosenalgorithms.With

4、thisinmind,thetechniquesmostusefulfordevelopingproduction-qualitycomputergraphicsforHollywoodblockbustersarenotthebestchoiceforinteractiveapplications.Whenrenderingtimesaremeasuredinmillisecondsratherthanhours,youneedanentirelydifferentperspective.EssentialMathe

5、maticsforGamesandInteractiveApplicationsprovidesthisperspective.Whilethemathematicsarerigorousandperhapschallengingattimes,VanVerthandBishopprovidethecontextforunderstandingthealgorithmsanddatastructuresneededtobringgamesandVRapplicationstolife.Thismaynotbetheon

6、lybookyouwilleverneedforgamesandVRsoftwaredevelopment,butitwillcertainlyprovideanexcellentframeworkfordevelopingrobustandfastapplications.—IanAshdown,President,ByHeartConsultantsLimitedWithEssentialMathematicsforGamesandInteractiveApplications,VanVerthandBishoph

7、aveprovidedinvaluableassistanceforprofessionalgamedeveloperslookingtoshoreupweaknessesintheirmathematicaltraining.Evenifyouneverintendtowritearendererortuneaphysicsengine,thisbookprovidesthemathematicalandconceptualgroundingneededtounderstandmanyofthekeyconcepts

8、inrendering,simulation,andanimation.—DaveWeinstein,Microsoft,RedStormEntertainmentGeometry,trigonometry,linearalgebra,andcalculusareallessentialtoolsfor3Dgraphics.Mat

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