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1、Thisexcellentvolumeisuniqueinthatitcoversnotonlythebasictechniquesofcomputergraphicsandgamedevelopment,butalsoprovidesathoroughandrigorous—yetveryreadable—treatmentoftheunderlyingmathematics.Fledglinggraphicsandgamesdeveloperswillfinditavaluableintroduction;exper
2、ienceddeveloperswillfinditaninvaluablereference.Everythingishere,fromthedetailednumericissuesofIEEEfloatingpointnotation,tothecorrectwaytousequaternionsandsphericallinearinterpolationtorepresentorientation,tothemathematicsofcollisiondetectionandrigid-bodydynamics.
3、—DavidLuebke,UniversityofVirginia,co-authorofLevelofDetailfor3DGraphicsWhenitcomestosoftwaredevelopmentforgamesorvirtualreality,youcannotescapethemath-ematics.Thebestperformancecomesnotfromsuperfastprocessorsandterabytesofmemory,butfromwell-chosenalgorithms.With
4、thisinmind,thetechniquesmostusefulfordevelopingproduction-qualitycomputergraphicsforHollywoodblockbustersarenotthebestchoiceforinteractiveapplications.Whenrenderingtimesaremeasuredinmillisecondsratherthanhours,youneedanentirelydifferentperspective.EssentialMathe
5、maticsforGamesandInteractiveApplicationsprovidesthisperspective.Whilethemathematicsarerigorousandperhapschallengingattimes,VanVerthandBishopprovidethecontextforunderstandingthealgorithmsanddatastructuresneededtobringgamesandVRapplicationstolife.Thismaynotbetheon
6、lybookyouwilleverneedforgamesandVRsoftwaredevelopment,butitwillcertainlyprovideanexcellentframeworkfordevelopingrobustandfastapplications.—IanAshdown,President,ByHeartConsultantsLimitedWithEssentialMathematicsforGamesandInteractiveApplications,VanVerthandBishoph
7、aveprovidedinvaluableassistanceforprofessionalgamedeveloperslookingtoshoreupweaknessesintheirmathematicaltraining.Evenifyouneverintendtowritearendererortuneaphysicsengine,thisbookprovidesthemathematicalandconceptualgroundingneededtounderstandmanyofthekeyconcepts
8、inrendering,simulation,andanimation.—DaveWeinstein,Microsoft,RedStormEntertainmentGeometry,trigonometry,linearalgebra,andcalculusareallessentialtoolsfor3Dgraphics.Mat