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ID:39072201
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页数:7页
时间:2019-06-24
《Mapping Time in Video Games视频游戏放映时间》由会员上传分享,免费在线阅读,更多相关内容在学术论文-天天文库。
1、MappingTimeinVideoGamesMichaelNitscheGeorgiaInstituteofTechnology686CherryStr.Atlanta,GA30332-0165michael.nitsche@lcc.gatech.eduABSTRACTapproachismoredrivenbycognitiveandemotionalVideogamescanpositionplayersinaspecifictimeandaspectsandplayers’underst
2、andingofthegameworld.space.Thispaperwillarguethattheexperiencesofbotharecloselyinterdependent.Asaconsequence,weneedtoFormalistApproachre-evaluateourmodelsoftimeinvideogames.TheJuulprovidesanimmenselyhelpfulanalysisoftimeindiscussionwillexemplifythesu
3、ggestedinterdependenciesvideogames.Hedistinguishesbetween‘playtime’(=oftemporalandspatialexperience.Theresultisaplayer-‘timetheplayertakestoplay’)–and‘eventtime’(=‘timecenteredperspectivetowardstimeingamespaces.takeninthegameworld’)[18].Helateradjust
4、sthisterminologyto‘fictionaltime’and‘eventtime’[17].JuulAuthorKeywordsinterconnectsbothtimeframesvia‘mapping’thatprojectsTime,space,virtualworld,videogameaplayer’stimeandactionintothevideogamespace.‘ToplayagameistointeractwiththeGameState’.[18]INTROD
5、UCTIONWhydoweunderstandverycomplextemporalarrangementsinvideogameswithease?Thefollowingargumentwillinvestigatetheroleoftimeinvideogames.Moreprecisely,itisanattemptonthemappingoftimefromthegamestatetotheplayer’sexperience.Itarguesthatgamessituateplaye
6、rsnotonlyincertainspacesorsocialnetworksbutalsointoacertaintimeframe.Aninteractiveeventunfoldsoveracertainperiodandinacertainplace:ittakestimeandplace.Figure1:MappingPlayersareengagedinbothsimultaneously.Thisplaytimeontoeventengagementcanonlybeunders
7、toodifbothnotionsaretime(Juul).takenintoaccount.SpaceandtimeareinterdependentandthispaperwillattemptacombinationofbothtodiscussThevariouspossiblemappingsoutlinedbyJuulincludetimeinvideogames.directmapping(A)duringwhichplayandeventtimeareFirst,thepape
8、rwillgiveanoverviewoverthediversemappeddirectlyontoeachother;loadingtime(B)duringworkontimeinvideogamessofar.Itwillbreakthewhichtheplayerisdisengagedbuttheeventtimecanbeexistentapproachesdownintotwo,currentlylargelypresentedascontinuous;cut-scenes(C)
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