Mapping Time in Video Games视频游戏放映时间

Mapping Time in Video Games视频游戏放映时间

ID:39072201

大小:992.06 KB

页数:7页

时间:2019-06-24

Mapping Time in Video Games视频游戏放映时间_第1页
Mapping Time in Video Games视频游戏放映时间_第2页
Mapping Time in Video Games视频游戏放映时间_第3页
Mapping Time in Video Games视频游戏放映时间_第4页
Mapping Time in Video Games视频游戏放映时间_第5页
资源描述:

《Mapping Time in Video Games视频游戏放映时间》由会员上传分享,免费在线阅读,更多相关内容在学术论文-天天文库

1、MappingTimeinVideoGamesMichaelNitscheGeorgiaInstituteofTechnology686CherryStr.Atlanta,GA30332-0165michael.nitsche@lcc.gatech.eduABSTRACTapproachismoredrivenbycognitiveandemotionalVideogamescanpositionplayersinaspecifictimeandaspectsandplayers’underst

2、andingofthegameworld.space.Thispaperwillarguethattheexperiencesofbotharecloselyinterdependent.Asaconsequence,weneedtoFormalistApproachre-evaluateourmodelsoftimeinvideogames.TheJuulprovidesanimmenselyhelpfulanalysisoftimeindiscussionwillexemplifythesu

3、ggestedinterdependenciesvideogames.Hedistinguishesbetween‘playtime’(=oftemporalandspatialexperience.Theresultisaplayer-‘timetheplayertakestoplay’)–and‘eventtime’(=‘timecenteredperspectivetowardstimeingamespaces.takeninthegameworld’)[18].Helateradjust

4、sthisterminologyto‘fictionaltime’and‘eventtime’[17].JuulAuthorKeywordsinterconnectsbothtimeframesvia‘mapping’thatprojectsTime,space,virtualworld,videogameaplayer’stimeandactionintothevideogamespace.‘ToplayagameistointeractwiththeGameState’.[18]INTROD

5、UCTIONWhydoweunderstandverycomplextemporalarrangementsinvideogameswithease?Thefollowingargumentwillinvestigatetheroleoftimeinvideogames.Moreprecisely,itisanattemptonthemappingoftimefromthegamestatetotheplayer’sexperience.Itarguesthatgamessituateplaye

6、rsnotonlyincertainspacesorsocialnetworksbutalsointoacertaintimeframe.Aninteractiveeventunfoldsoveracertainperiodandinacertainplace:ittakestimeandplace.Figure1:MappingPlayersareengagedinbothsimultaneously.Thisplaytimeontoeventengagementcanonlybeunders

7、toodifbothnotionsaretime(Juul).takenintoaccount.SpaceandtimeareinterdependentandthispaperwillattemptacombinationofbothtodiscussThevariouspossiblemappingsoutlinedbyJuulincludetimeinvideogames.directmapping(A)duringwhichplayandeventtimeareFirst,thepape

8、rwillgiveanoverviewoverthediversemappeddirectlyontoeachother;loadingtime(B)duringworkontimeinvideogamessofar.Itwillbreakthewhichtheplayerisdisengagedbuttheeventtimecanbeexistentapproachesdownintotwo,currentlylargelypresentedascontinuous;cut-scenes(C)

当前文档最多预览五页,下载文档查看全文

此文档下载收益归作者所有

当前文档最多预览五页,下载文档查看全文
温馨提示:
1. 部分包含数学公式或PPT动画的文件,查看预览时可能会显示错乱或异常,文件下载后无此问题,请放心下载。
2. 本文档由用户上传,版权归属用户,天天文库负责整理代发布。如果您对本文档版权有争议请及时联系客服。
3. 下载前请仔细阅读文档内容,确认文档内容符合您的需求后进行下载,若出现内容与标题不符可向本站投诉处理。
4. 下载文档时可能由于网络波动等原因无法下载或下载错误,付费完成后未能成功下载的用户请联系客服处理。