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1、注忌:将代码粘贴在main.cpp中后,需要在funcode界面界面上选中两条鱼,并且分别改名为fish_muban和myfish,改完后需要保存!!然后就可以运行了〃—//floatg_fScreenLeftfloatg_fScreenRightfloatg_fScreenTopfloatgfScreenBottom0・f;//屏幕左边界值O.f;//右O.f;//上O.f;//下floatg_fSpeedLeft//左方向速发//右//上//下floatg_fSpeedRightfloatg_fSpeedTopfl
2、oatgfSpeedBottom//#include"CommonAPl.h"#include"LessonX.h"#include/////////////////////////////////////////////////////////////////////////////////////////////〃主函数入口//llllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll
3、llllintPASCALWinMain(HINSTANCEhlnstance,HINSTANCEhPrevInstance,LPSTRIpCmdLine,intnCmdShow)//初始化游戏引擎if(!dlnitGameEngine(hlnstance,IpCmdLine))return0;g_fScreenLeft=dGetScreenLeft();g_fScreenRight=dGetScreenRight();g_fScreenTop=dGetScreenTop();g_fScreenBottom=dGetS
4、creenBottom();forfinti=0;i<4;i++){charszName[128];sprintf(szName,"fish%d",i);//注意,szName传入时不能是空指针}//Todo:在此使用API更改窗口标题dSetWindowTitle("Lesson");dSetSpriteWorldLimitC'myfish",WORLD_LIMIT_NULL,g_fScreenLeft,g_fScreenRight,g_fScreenBottom);for(inti=0;i<4;i++){chars
5、zName[128];floatfPosX,fPosY;floatfSpeedX;sprintf(szName,”fish%d”,i);{dCloneSprite(,,fish_muban,,/szName);}fPosX=dRandomRange(g_fScreenLeft+lO.f,g_fScreenRight-10・f);fPosY=dRandomRange(g_fScreenTop+10.f,g_fScreenBottom-10.f);dSetSpritePosition(szName,fPosX,fPosY)
6、;fSpeedX=dRandomRangeflO,20);dSetSpriteLinearVelocity(szName,fSpeedX,0);dSetSpriteWorldLimit(szName,WORLD_LIMIT_NULL,g_fScreenLeft-20.f,g_fScreenRight+20.f,g_fScreenBottom);g_fScreenTop,g_fScreenTop,//引擎主循环,处理屏幕图像刷新等工作while(dEngineMainLoop())//获取两次调川Z间的时间差,传递给游戏
7、逻辑处理floatfTimeDelta=dGetTimeDelta();//执行游戏主循环GameMainLoop(fTimeDelta);};//关闭游戏引擎dShutdownGameEngine();return0;}〃二—二―////引擎捕捉鼠标移动消息后,将调用到木函数voiddOnMouseMove(constfloatfMouseX,constfloatfMouseY){//可以在此添加游戏需要的响应函数}//=================================================
8、=========================////引擎捕捉鼠标点击消息后,将调用到本函数voiddOnMouseClick(constintiMouseType,constfloatfMouseX,constfloatfMouseY){〃可以在此添加游戏需要的响应函数}//=========================