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1、---------------------------------------------------------------范文最新推荐------------------------------------------------------Unity3D密室逃脱游戏设计+文献综述13/13---------------------------------------------------------------范文最新推荐------------------------------------------------------Un
2、ity3D密室逃脱游戏设计+文献综述13/13---------------------------------------------------------------范文最新推荐------------------------------------------------------Unity3D密室逃脱游戏设计+文献综述13/13---------------------------------------------------------------范文最新推荐---------------------------------
3、---------------------Unity3D密室逃脱游戏设计+文献综述13/13---------------------------------------------------------------范文最新推荐------------------------------------------------------摘要:本课题为密室逃脱游戏设计,旨在用Unity3D、Photoshop、3dsMax实现场景、游戏关卡的设计,以Unity3D为开发平台。课题的制作流程大概分成四部分:分析玩家需求,构思游戏整体,策划关卡设
4、计;场景模型的制作;场景贴图的制作;以程序实现所构思的关卡设计。所设计的游戏为3D类型,采用第一人称视角。主要以3dsMax制作场景和道具的模型素材,以Photoshop制作和处理贴图素材,完成素材的制作后再导入Unity3D内进行素材的整合,对照策划整合和处理相应的素材,并且添加代码和UI,完成游戏整体。最后是游戏的测试和调试,对相应的模型、贴图、代码等问题进行排查和处理。11784关键词:Unity3D;密室逃脱;TheDesignofRoomEscapeGameAbstract:ThistopicisRoomEscapegamedes
5、ign,aimstouseUnity3D,Photoshop,3dsMaximplementationscenarios,gameleveldesign,withUnity3Ddevelopmentplatform.Questionabouttheproductionprocessispidedintofourparts:analysisoftheneedsofplayers,thewholeideaofthegame,planningleveldesign;makingscenemodel;drawingscenemap;inordert
6、oachievetheprogramconceivedleveldesign.Designedforthe3Dtypegame,first-personperspective.Mainlyin3dsMaxscenesandpropsmodelmakingmaterials,productionandprocessinginPhotoshoptexturematerial,completetheproductionofmaterialandthenintroducedintotheUnity3Dintegratematerial,contro
7、lintegrationplanningprocessandcorrespondingmaterial,andaddcodeandUI,completethegameasawhole.Finally,gametestinganddebugging,thecorresponding13/13---------------------------------------------------------------范文最新推荐------------------------------------------------------model
8、s,maps,codesandotherissuesforinvestigationandtreatment.Keywords:Unity3D;RoomEscape;目录摘要..