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1、游戏设计大师谈游戏设计的理念、原则与方法(Gamedesigningamedesignconcepts,principlesandmethods)Gamedesignerstalkabouttheconcept,principlesandmethodsofgamedesignCatalogChapterone:whydoyouwritethisbook?Thispapermainlysummarizesthecontentandmotivationofthebookfromtheperspectiveofchildren.Whyaresomegamesint
2、eresting,andsomegamesboring?Whydosomegamesgetboringafterawhile?Andsomegamescanmakepeoplefeelfunafteralongtime?Thesecondchapter:howdoesthebrainwork?Gamesarespontaneous,uncertain,unproductive,dominatedbyrules,camouflagedactivities.Thegameisarulebasedformalsystemwithvariable,measurabl
3、eresults,anddifferentresultsareassigneddifferentvalues.Theplayerstrytheirbesttochangetheresult,theyfeelthattheyareattractedbytheresult,andtheattractionoftheEastendingisoptional,whichcanbenegotiated.Weandthefirewatchtherealworld,andinsteadwerecognizethemodularthingsThethirdchapter:w
4、hatisthegame?Ourperceptionofrealityisbasicallyhisabstraction.Thedifferencebetweentoysandgames,thedifferencebetweenplayandVietnam'sEast,alsoneedstobealittlepickyorirrelevantatthebeginning.Manygameslackcreativeformalsystems.Ifyouplaythisgameallthetime,youwillknowthemverydeeply.Suchag
5、amebecomesaone-off,inevitablycausingboredomandlosing.Thefourthchapter:whatdoesthegameteachus?Inthebookof1Corinthians,weread,"whenwearechildren,wetalklikeachild,thinklikeachild,thinklikeachild,orbecomeanadult,andthrowawaythechild."."Childrentalkhonestly-sometimestheyarealittletoosin
6、cere,andtheirreasoningistotallydenied-justnoexperience.Isthegamereallyachildishtrick?It'saquestionfordesignerstothinkabout.Ifwethinklikeachildintheworld,andnottolearnhisactionandmanner,ifonlyfromthefunaspectofthegame,thatwecreatedthegame,shouldmakealotofpeopletoaccept,becausethepub
7、lic'sthinkingisactuallyquitesimple.Thereasonwhyweplaygamesisbecausethegameteachesusmanythings.So,howcanyouletthegamecontinuetohavesomethingnewtoteachtotheplayers?Thefifthchapter:thegameisnotwhat?Whatisgame?Notwhat?Thenwhatisfun?Whatisnot?Whatisoriginality?Whatisnot?Gamesarefun,andy
8、ougettheminthesimplestways