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1、游戏设计大师谈游戏设计的理念、原则与方法(Gamedesignerstalkabouttheconcept,principlesandmethodsofgamedesign)Gamedesignerstalkabouttheconcept,principlesandmethodsofgamedesignCatalogChapterone:whydoyouwritethisbook?Thispapermainlysummarizesthecontentandmotivationofthebookfromtheperspectiveofchildren.Whyaresomegamesinte
2、resting,andsomegamesboring?Whydosomegamesgetboringafterawhile?Andsomegamescanmakepeoplefeelfunafteralongtime?Thesecondchapter:howdoesthebrainwork?Gamesarespontaneous,uncertain,unproductive,dominatedbyrules,camouflagedactivities.Thegameisarulebasedformalsystemwithvariable,measurableresults,anddiff
3、erentresultsareassigneddifferentvalues.Theplayerstrytheirbesttochangetheresult,theyfeelthattheyareattractedbytheresult,andtheattractionoftheEastendingisoptional,whichcanbenegotiated.Weandthefirewatchtherealworld,andinsteadwerecognizethemodularthingsThethirdchapter:whatisthegame?Ourperceptionofrea
4、lityisbasicallyhisabstraction.Thedifferencebetweentoysandgames,thedifferencebetweenplayandVietnam'sEast,alsoneedstobealittlepickyorirrelevantatthebeginning.Manygameslackcreativeformalsystems.Ifyouplaythisgameallthetime,youwillknowthemverydeeply.Suchagamebecomesaone-off,inevitablycausingboredomand
5、losing.Thefourthchapter:whatdoesthegameteachus?Inthebookof1Corinthians,weread,"whenwearechildren,wetalklikeachild,thinklikeachild,thinklikeachild,orbecomeanadult,andthrowawaythechild."."Childrentalkhonestly-sometimestheyarealittletoosincere,andtheirreasoningistotallydenied-justnoexperience.Istheg
6、amereallyachildishtrick?It'saquestionfordesignerstothinkabout.Ifwethinklikeachildintheworld,andnottolearnhisactionandmanner,ifonlyfromthefunaspectofthegame,thatwecreatedthegame,shouldmakealotofpeopletoaccept,becausethepublic'sthinkingisactuallyquitesimple.Thereasonwhyweplaygamesisbecausethegamete
7、achesusmanythings.So,howcanyouletthegamecontinuetohavesomethingnewtoteachtotheplayers?Thefifthchapter:thegameisnotwhat?Whatisgame?Notwhat?Thenwhatisfun?Whatisnot?Whatisoriginality?Whatisnot?Gamesarefun,andyougetthemint