appQC技能手册范本

appQC技能手册范本

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时间:2020-01-16

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1、....技能手册可编辑....目录第一章、识图技能第一节、工程识图··························································2第二节、尺寸的基本公差····················································6第三节、形状和位置公差····················································7第二章、部分量规仪器的使用第一节、要求精度与量规仪器················································11第二节、

2、游标卡尺的使用····················································12第三节、高度规的使用······················································13第四节、分厘卡的使用······················································14第五节、百分表的使用······················································17第六节、平台的使用································

3、························19第七节、万能角度尺的使用··················································19第八节、直角尺的使用··································可编辑....····················24第九节、V型块的使用·······················································24第十节、牙规的使用························································24第十一

4、节、扭力计的使用····················································25第十二节、投影仪的使用····················································25第三章、检验标准第一节、检验方法··························································27第二节、金属件及其加工品质标准············································27第三节、喷油品质标准··························

5、····························31第四节、包装材料品质标准··················································34第四章、检验方法第一节、披锋的检验方法····················································35第二节、直线度的检验方法··················································37可编辑....第三节、平面度的检验方法··················································

6、38第四节、平行度的检验方法··················································39第五节、垂直度的检验方法··················································41第六节、同轴度的检验方法··················································42可编辑....第一章识图技能第一节、工程识图1、体的投影体的投影,实质上构成该体的所有面的投影总和。运用点、线、面投影规律,就可以分析体的投影(如下图1-1)。平面ABCD和平面EFGH都是水平面,平面AEFB和

7、DHGC都是正垂面,这四个正面投影都积聚成直线。前后两个平面BFGC和AEHD分别为侧垂面和正平面,其正面投影重合线框b’f’g’c’(a’e’h’d’)。在水平投影中abcd和efgh反映实形,abfe,dcgh和bfgc具有类似性,aehd则积聚为一直线。图1-1:体的三面投影图1-2:体的三视图2、投影与三视图视图:就是将产品向投影面投影所得的图形。投影面上的投影与视图,在本质上是相同的。工

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