spatial-and-kinematic-models-for-procedural-audio-in-3d

spatial-and-kinematic-models-for-procedural-audio-in-3d

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时间:2019-09-18

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1、ProceedingsICMC

2、SMC

3、201414-20September2014,Athens,GreeceSPATIALANDKINEMATICMODELSFORPROCEDURALAUDIOIN3DVIRTUALENVIRONMENTSIgnacioPecinoNOVARSResearchCentre,UniversityofManchester,UKjoseignacio.pecinorodriguez@postgrad.manchester.ac.ukimpactassessmentisrequired[3],yettheusageofgameABS

4、TRACTenginetechnologiesgoesfarbeyondreal-worldInthelastyearsanincreasinginterestcanbeobservedforsimulationmodels,allowingforinnovativeandoriginaldevelopmentsingameenginetechnologiesasaversatileapproachestoinstrumentaldesignandcompositionwherecreativetool.Inparticular,thepossibilityto

5、visualizeandvirtualtridimensionalspacecanbeconsideredasthesimulatereal-timecomplexphysicalbehaviorsfacilitatesmainstructuralvariablethatshapesthemusicaloutput.thedesignandimplementationof3DvirtualmusicNotableexamplesofcompositionalapplicationsofainstrumentsandtheexplorationofsoundges

6、tureasagameengine[4]canbefoundintheworksofRobertresultoftheirkinematicandspatialproperties.ThispaperHamilton[5],RicardoCliment[6]orAndrewDolphindescribestwocaseexamplesintheformoflinear[7][8],whose“soundtoys”areaveryinterestingcompositionsbasedonnon-conventionalinstrumentaldemonstrat

7、ionofinteractivetoolswithafocusonspacedesignswhereaudioisprocedurallygeneratedusingandrealtimesynthesis(inMAX/MSP)usingcontroldatacustom-builtAPIsinthegameenginescriptinglanguagefroma3Dengine(Unity).However,itispossibleto(Unity3D-Javascript/C#).Soundeventsarealsoappreciatehowmostofth

8、eseandotherworksusinggameorganizedasasequenceofflexiblecodeinstructions,enginetechnologiesareessentiallyinteractiveinnature,resultinginaquasi-fixedpiecedurationwithsubtleastheyneedsomesortofliveuserinputinordertotimbralvariationsovermultipleplaybacks.Inbothcases,producesound,whetheri

9、tiscomingfromamemberofthemodelpresentedshowsinheritspatialcharacteristics,theaudience(e.g.asoundinstallation)ortheartistwhichareusefulinordertobuildspatializationpatternshimself(duringaperformanceoratthestudio).inamultichannelloudspeakersconfigurationandIncontrast,thetwocasesdescribe

10、dlaterinthis

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