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1、usingUnityEngine;usingSystem.Collections;//本脚本实现用鼠标中键进行缩放和旋转对象publicclassCamerZoomRotateObject:MonoBehaviour{//控制相机视角实现拉近或远离物体privatefloatminFov=5f;//视角最小值privatefloatmaxFov=180f;//视角最大值privatefloatsensitivity=10f;////旋转快慢控制privatefloathspeed=6.0f;privatefloatvspeed=6.0f;publi
2、cTransformtarget;voidStart(){}voidUpdate(){floatfov=Camera.main.fieldOfView;fov+=Input.GetAxis("MouseScrollWheel")*sensitivity;fov=Mathf.Clamp(fov,minFov,maxFov);Camera.main.fieldOfView=fov;if(Input.GetMouseButton(2)){floath=hspeed*Input.GetAxis("MouseX");floatv=vspeed*Input.G
3、etAxis("MouseY");Vector3rt=newVector3(v,h,0);transform.RotateAround(target.position,rt,Time.deltaTime*100);}}}WindowsusingUnityEngine;usingSystem.Collections;publicclasschuangkou:MonoBehaviour{publicRectwindowDialog=newRect(20,20,150,100);privateboolisOnDraw=true;//Usethisfori
4、nitializationvoidStart(){}//UpdateiscalledonceperframevoidUpdate(){}voidOnGUI(){if(isOnDraw){windowDialog=GUI.Window(0,windowDialog,doMyWindow,"这是一个可拖动的窗口");}}voiddoMyWindow(intwindowId){if(GUI.Button(newRect(10,20,100,20),"关闭窗口")){isOnDraw=false;}}}CloneusingUnityEngine;using
5、System.Collections;publicclassclone:MonoBehaviour{publicTransformobj;Vector3screenPosition;Vector3mousePositionOnScreen;Vector3mousePositionInWorld;//UsethisforinitializationvoidStart(){}//UpdateiscalledonceperframevoidUpdate(){if(Input.GetMouseButtonDown(0)){screenPosition=Ca
6、mera.main.WorldToScreenPoint(obj.position);mousePositionOnScreen=Input.mousePosition;mousePositionOnScreen.z=screenPosition.z;mousePositionInWorld=Camera.main.ScreenToWorldPoint(mousePositionOnScreen);//Camera.main.ScreenToWorldPoint(Input.mousePosition);//此方法将鼠标点击的屏幕坐标转化为相机坐标
7、,即结果永远为相机的positionif(Input.GetMouseButtonDown(0)){//鼠标点击位置创建对象Instantiate(obj,mousePositionInWorld,Quaternion.identity);}}}}CreateusingUnityEngine;usingSystem.Collections;publicclasscreate:MonoBehaviour{intnum=0;publicTexturetex;//UsethisforinitializationvoidStart(){GameObject
8、.Find("sphere/cube");}//UpdateiscalledonceperframevoidUpdate(