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1、计算机术语与中文解释FFMA(full-motionanimatedbackdrops) FMAC(Floating-PointMultiply-Accumulators,浮点累积乘单元) FMC(FrictionlessMemoryControl,无阻内存控制) FMDROM(FluorescentMaterialReadOnlyMemory,荧光质只读存储器) FMT(fine-grainedmultithreading,纯消除多线程) FMUL(FloationgPointMultiplication,
2、浮点乘) Fogtablequality(雾化表画质) Fog(雾化效果) FPD(flatpaneldisplay,平面显示器) FPM(FastPageMode,快页模式内存) FPRs(floating-pointregisters,浮点寄存器) FPS(FirstPersonShooters,第一人称射击游戏) FPS(FourPointSurround,创新的四点环绕扬声器系统) fps(framespersecond,帧/秒) FPU(FloatPointUnit,浮点运算单元) FR(
3、FramesRate,游戏运行帧数) FR(FrequenceResponse,频率响应) FramesrateisKing(帧数为王) FRC(FrameRateControl,帧比率控制) FRICC(FederalResearchInternetCoordinatingCommittee,联邦调查因特网协调委员会) FRJS(FullyRandomJitteredSuper-Sampling,完全随机移动式超级采样) FrontBuffer(前置缓冲) FSAA(FullScene/ScreenAn
4、ti-aliasing,全景/屏幕抗锯齿) FSB(FrontSideBus,前端总线) FSE(FrequencyShifterEffect,频率转换效果) FSR(forcesensorresistance,动力感应电阻) FSTN(FilmcompensatedSuperTwistedliquidcrystal,带补偿膜超扭曲相列) FSUB(FloationgPointSubtraction,浮点减) FTC(FederalTradeCommission,联邦商业委员会) FTG(Fighting
5、Game,格斗类游戏) FTP(FileTransferProtocol,文件传输协议) Fur(软毛效果) FW(FastWrite,快写,AGP总线的特殊功能) FWH(FirmwareHub,固件中心) GART(GraphicAddressRemappngTable,图形地址重绘表) GB(GameBoy,任天堂4位手提游戏机) GB(Garibaldi架构,Garibaldi基于ATX架构,但是也能够使用WTX构架的机箱) GBA(GameBoyAdvanced,任天堂增强型手提游戏机) G
6、BC(GameBoyColor,任天堂手提16色游戏机) GBL(GameBoyLight,GB夜光型) GBP(GameBoyPocket,GB口袋型) GDC(GameDeveloperConference,游戏发展商会议) GDI(GraphicsDeviceInterface,图形设备接口) GFD(GoldfingerDevice,金手指超频设备) GG(GameGear,世嘉彩色手提游戏机) GHC(GlobalHistoryCounter,通用历史计数器) Ghost((GeneralHa
7、rdwareOrientedSystemTransfer,全面硬件导向系统转移) GI(GlobalIllumination,球形光照) GIC(GoldImmersionCoating,化金涂布技术) GIF(GraphicsInterchangeFormat,图像交换格式) GIF(GraphicsInterfaceunit,图形接口单元) GLV(grating-light-valve,光栅亮度阀) GM(GeneralMidi,普通MIDI) GM(GlassMould,玻璃铸制) GMCH(G
8、raphics&MemoryControllerHub,图形和内存控制中心) GMR(giantmagnetoresistive,巨型磁阻) GouraudShading,高洛德描影,也称为内插法均匀涂色 GPA(GraphicsPerformanceAccelerator,图形性能加速卡) GPF(Generalprot