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ID:39016010
大小:6.10 MB
页数:85页
时间:2019-06-23
《《真实感光照效果》PPT课件》由会员上传分享,免费在线阅读,更多相关内容在教育资源-天天文库。
1、真实感图形建模与绘制第二讲真实感光照模型视相关绘制方法2GlobalIlluminationExtendstheLocalIlluminationModeltoinclude:Reflection(oneobjectinanother)Refraction(Snell’sLaw)Transparency(bettermodel)Shadows(atpoint,checkeachlightsource)Antialiasing(usuallymeanssupersampling)3Wireframeviewofatestsce
2、ne.Orthographicviewfromabove4Locallyilluminatedtestscene.Ambienttermonly5Locallyilluminatedtestscene.Phongshading.AmbientandDiffusetermsonly6Locallyilluminatedtestscene.Phongshading.Ambient,diffuseandSpecularterms.Notes:Highlightonwallfromlightisinthewrongplace7Com
3、parison.FlatGouraudPhongCoarsermesh8UseLocalillumination.No.Inourtestscene,wecan’trepresent:MirrorChrometeapot.ShinyfloorShadowswithlocalillumination.9TestScene.Highqualityrenderingoftestscene.Note:Mirrorandchrometeapot.Shadowsonfloor.Shinyfloor.10Globalilluminatio
4、n.Twomethods:Viewdependentmethods.Calculatetheviewfromthecamerawithglobalillumination.Recursiveray-tracing.Viewindependentmethods.Solvelightingfortheentirescene.Radiositysolution.11Viewdependentmethods.Looproundthepixels…..Goodforlightingeffectswhichhaveastrongdepe
5、ndenceonviewlocation:Specularhighlights.Reflectionsfromcurvedsurfaces.Onlyasmallnumberofobjectsneedtobeconsideredatthesametime.PoorwhenmanyobjectsneedtobeconsideredE.gdiffuseinteractions(eg.colourbleeding).12Viewindependentmethods.Looproundthescene…Goodwhenmany(all
6、)objectsneedtobeconsideredatsametime.Diffuseinter-reflections.Poorwhenshadinghasstrongdependenceonviewlocation.Specularreflection.真实感图形建模与绘制视相关绘制方法14Ray-Tracing:WhyUseIt?SimulateraysoflightProducesnaturallightingeffectsRay-tracingeasiertoimplementFall201115Ray-Trac
7、ing:WhyUseIt?SimulateraysoflightProducesnaturallightingeffectsReflectionFall201116Ray-Tracing:WhyUseIt?Refraction,causticsFall201117Ray-Tracing:WhyUseIt?SimulateraysoflightProducesnaturallightingeffectsSoftshadowsFall201118Ray-Tracing:WhyUseIt?SimulateraysoflightPr
8、oducesnaturallightingeffectsdepthoffield,motionblur19Whitted模型特点:整体光照模型的典型代表;与光线跟踪技术密不可分;考虑了光源在物体表面的直接照射产生的光亮度,同时还考虑了环境光在镜面反射方向和规则透射方向对被照射点产生的光能贡
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