gamemaker塔防游戏教程

gamemaker塔防游戏教程

ID:18255491

大小:583.00 KB

页数:17页

时间:2018-09-16

gamemaker塔防游戏教程_第1页
gamemaker塔防游戏教程_第2页
gamemaker塔防游戏教程_第3页
gamemaker塔防游戏教程_第4页
gamemaker塔防游戏教程_第5页
资源描述:

《gamemaker塔防游戏教程》由会员上传分享,免费在线阅读,更多相关内容在行业资料-天天文库

1、一个塔防游戏zpw759翻译http://blog.sina.com.cn/zpw759这是你的游戏最终效果Afewweeksago,ImadetheTDgame‘Interceptor’.Sincethen,IhavereceivedsomemessagesabouthowIhadmadeit.That’swhyIwrotethistutorialforthepeoplewhowanttomaketheirownTDgamewithGameMaker.ItcanbemadewithGMLiteandPro.NOTE:thisisanewt

2、utorial:theexamplesaremadelargelywithGMLandhavemorecommentadded,andnowI’veincludedanupgradesystem.Thewavesystemhasalsobeenupdated.Nowyouhaveonewaveatatime.WhenyoumakeaTDgame,youneedsomebasiccontent:ØTowerspage2-5ØEnemiespage6ØApath(ormore)fortheenemiespage7-8ØAbuildingsystempage9-13ØAw

3、avesystempage14-15ØAnupgradesystempage16-17-Also,pleasereadtheFinalWordsonpage17whenyou’redone.TowersThefirstthingyouneedwhenyouplaytowerdefensegamesisofcourse:towers.Theyautomaticallyattacktheenemiesinrange.I’lldescribetwokindsoftowers:lasertowersandbullet-firingtowers.Inthefirststeps

4、ofthetutorial,we’llassumethatthetowersalreadyexist,soyoudon’thavetobuildthemyet.That’seasierifyouwanttotestiftheywork.OKfirst,wemaketwospritesfortowers:oneforthelaserandanotherforthebullet-firingtower.IfyouhaveGMPro,youcanmakespritesthatcanrotatenicely,withtheorigininthecenter.Next,wem

5、aketwoobjects,oneforeachtower.Wegivethembothadepthof-2andwemakethelasertowertheparentofthebullet-firingtower.LasertowersThistowerwillfireacontinuouslaseratthenearesttarget.Thelaserwillbeasimpledrawnline.Therefore,weneedavariabletoindicatewhetherthetowerisfiringornot,whichwillbe:firing(

6、setto0).Wealsoaddavariable,target(settonoone),whichwillindicatetheenemythatisbeingattacked.Andfinally,we’lladdthesevariables:ØRange=200ØRate=3ØDamage=10ØPrice=20ØName=‘Lasertower’Thesevariablesindicatetherange,firingrate(shotspersecond),damage,thebuildingcostandtherealnameforthetower.Y

7、oucanchangethemifyoulike.Nowit’stimetomakethescriptwhichwillmakethetowerattackenemieswithinrange.__________________________________________________________//Checkifenemiesareinrangeandactivatefiringifneeded{iffiring>0firing+=1;iffiring=30/ratefiring=0;ifnotinstance_exists(target)targ

当前文档最多预览五页,下载文档查看全文

此文档下载收益归作者所有

当前文档最多预览五页,下载文档查看全文
温馨提示:
1. 部分包含数学公式或PPT动画的文件,查看预览时可能会显示错乱或异常,文件下载后无此问题,请放心下载。
2. 本文档由用户上传,版权归属用户,天天文库负责整理代发布。如果您对本文档版权有争议请及时联系客服。
3. 下载前请仔细阅读文档内容,确认文档内容符合您的需求后进行下载,若出现内容与标题不符可向本站投诉处理。
4. 下载文档时可能由于网络波动等原因无法下载或下载错误,付费完成后未能成功下载的用户请联系客服处理。