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ID:12692112
大小:1.67 MB
页数:29页
时间:2018-07-18
《2018年视频游戏报告》由会员上传分享,免费在线阅读,更多相关内容在行业资料-天天文库。
1、若出现文档内容错位、数据显示错误,可凭下载记录,加微信535600145索取PDF版2018SALES,DEMOGRAPHIC,ANDUSAGEDATAESSENTIALFACTSABOUTTHECOMPUTERANDVIDEOGAMEINDUSTRY若出现文档内容错位、数据显示错误,可凭下载记录,加微信535600145索取PDF版“Thespectaculargrowthofourindustryprovesvideogamedevelopers,artists,andstorytellersare
2、thebrightestlightsintheUSeconomy,findingmorewaystodelighttheworld’s2.6billiongamerseachyear.”-MichaelD.Gallagher,PresidentandCEOEntertainmentSoftwareAssociation“Ihavefourkids,andI’veplayedvideogameswitheveryoneofthem.It’sgivenmeawaytobondwitheachofthemin
3、auniqueway.Thankstovideogames,I’velearnedmoreabouteachofmysonsanddaughters,andaboutmyselfasafather.”-BrianMaziqueWriter,Forbes若出现文档内容错位、数据显示错误,可凭下载记录,加微信535600145索取PDF版TABLEOFCONTENTSAT-A-GLANCE4FULLREPORTTHEGAMERHOUSEHOLD5THEAVERAGEGAMER6ATPLAY7FAMILIES
4、ANDVIDEOGAMES8-9PURCHASING10-13ECONOMICIMPACT14ESAPARTNERS15MEMBERCOMPANIES16ABOUTESABACKCOVERTheEntertainmentSoftwareAssociation(ESA)released2018EssentialFactsAbouttheComputerandVideoGameIndustryinApril2018.IpsosConnectconductedtheannualresearchforESA.T
5、hestudyisthemostin-depthandtargetedsurveyofitskind,gatheringdatafrommorethan4,000Americanhouseholdsandsurveyingtheheadsofandmostfrequentgamerswithineachhouseholdabouttheirvideogameplayinghabitsandattitudes.The2018EssentialFactsalsoincludesdataprovidedbyt
6、heEntertainment若出现文档内容错位、数据显示错误,可凭下载记录,加微信535600145索取PDF版SoftwareRatingBoard(ESRB),TheNPDGroupandAudienceNet/NewParadigmStrategyGroup.3若出现文档内容错位、数据显示错误,可凭下载记录,加微信535600145索取PDF版AT-A-GLANCE64%ofUShouseholdsownadevicethatTheyusetoplayvideogames.Theaverageg
7、ameris34yearsold.Gamersage18orolderrepresentmorethan70percentofthevideogame-playingpopulation.60percentofAmericansplayvideogamesdaily.若出现文档内容错位、数据显示错误,可凭下载记录,加微信535600145索取PDF版Adultwomenrepresentagreaterportionofthevideogame-playingpopulation(33%)thanboy
8、sunder18(17%).33%<1817%>18若出现文档内容错位、数据显示错误,可凭下载记录,加微信535600145索取PDF版70%ofparentsbelievevideogameshaveapositiveinfluenceontheirchildren’slives.90%ofparentsarepresentwhentheirchildacquiresavideogame.94%ofparentspayattent
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