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ID:1145799
大小:1.27 MB
页数:13页
时间:2017-11-08
《基于物理的渲染和着色理论》由会员上传分享,免费在线阅读,更多相关内容在学术论文-天天文库。
1、目录光与介质............................................................................................................................2基于物理的渲染和着色理论......................................................................................21光线(LightRays)..............
2、........................................................................................22吸收与散射(透明与半透明)...................................................................................33漫反射和高光反射..............................................................
3、........................................44微表面理论..................................................................................................................55颜色.............................................................................................
4、................................76双向反射分布函数(BRDF)......................................................................................77能量守恒.....................................................................................................................8
5、8菲涅尔效果(FresnelEffect).....................................................................................88.1F0(在0度角的时候菲涅尔反射值).................................................................99导体和绝缘体(金属和非金属)..................................................
6、...........................109.1金属................................................................................................................109.2非金属........................................................................................................
7、....1210线性空间渲染........................................................................................................1211关键点:................................................................................................................1312参考:.............
8、.......................................................................................................13光与介质基于物理的渲染和着色理论此文对于程序员和美术制作人员都有很大的帮助作用,希望你看完后对基于物理的渲染有个整体的理解,此篇翻译的文章(TheComprehensivePBR
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