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ID:41507683
大小:893.50 KB
页数:28页
时间:2019-08-26
《Shaders(virtools BB模块汉语翻译及用法详解)》由会员上传分享,免费在线阅读,更多相关内容在教育资源-天天文库。
1、ParticlesClothSystemVersion1.00-VirtoolsCategorizedinParticles/ClothDescriptionApplytoa3DENTITY.Createsaclothsystem(spring&masssystem).ClothSystem.cmoTechnicalInformationOn:triggerstheprocess.Off:StopstheprocessExitOn:isactivatedwhentheprocessistrigerred.ExitOff:isactivat
2、edwhentheprocessisstopped.HangArray:Arraycontainingthehangpointforthecloth.Theformatofthearrayis:Column1:[Object]typicallyaframeusedashangpoint.Column2:[Parameter/Vector2D]theabsoluteproportionnalpositioninthecloth(0-1.0)/(0-1.0)ofthehangpoint.e.g.(0,0)meansthetopleftcorn
3、er.(1,0)meansthetoprightcorner.Material:Materialtobeusedforthecloth.PointMass:Massofthepointsofthecloth.Damping:Dampingofthespringsbetweenthepoints.Tightness:Tightnessofthecloth.Gravity:Vectorrepresentingthegravity.Iterations:Numberofiterationsdoneintheconstraintsolving.粒
4、子步料系统在Particles/Cloth中将其分类描述适用于3D实体创建一个粒子系统(弹簧物质系统)ClothSystem.cmo技术信息On:触发该进程Off:停止该进程ExitOn:当进程被触发时则被激活ExitOff:当进程停止时则被激活HangArray:包含悬挂点的步料的阵列。阵列格式是:Column1:[对象]使用一个悬挂点来代表一个帧。Column2:[参数/2D矢量]在步料中的绝对比例位置(0-1.0)/悬挂点的(0-1.0)e.g.(0,0)意味着左上角。(1,0)意味着右上角Material:使用步料的材质Point
5、Mass:步料的悬挂点Damping:在两点之间的阻尼弹性Tightness:步料的坚固性Gravity:来代表重力的矢量Iterations:在约束中重复的数量GridResolution:Theresolutionofthecloth,i.e.thenumberofverticeshorizontallyandvertically.GridSize:Worldsizeofthecloth.GridMapping:Clothmappingfactor.BackMaterial:Specifyabackmaterialifyouwanty
6、ourclothtobeboth-sidedwithdifferentmaterials.RemarksThemoreiterationsyougive,themorestableyourclothsystemwillbe,butthemorecpuitwillconsume.TheclothsystemisaffectedbyInfiniteplaneDeflectorsSphereDeflectorsBoxDeflectorsObjectDeflectorsNote:ClothdeformationwithObjectDefelect
7、orscanbeCPUintensiveandleadtounexpectedresults(dependingontheobjectsmesh).Inthatcase,werecommendedusingtheInfiniteplaneDeflectorsSphereDeflectorsandBoxDeflectors.GridResolution:步料系统的解决方案,i.e.水平的和垂直的顶点的数量GridSize:步料的整个尺寸GridMapping:步料映射因素BackMaterial:如果你想要步料中有不同的材质,则指出一个向后
8、的材质评论更多的给定的重复,你的布料系统将会更加牢固,但会占用更多CPU的资源布料系统被一个无限的平面影响变流装置球体变流装置箱子变流装置对象变流装置提示:对象变形能使CPU增强然后导致不可估
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