d效果图中透明材质(transparent material in d renderings)

d效果图中透明材质(transparent material in d renderings)

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时间:2018-07-21

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1、3d效果图中透明材质(Transparentmaterialin3Drenderings)Discussiononmakingtransparentmaterialin3DeffectdiagramInthestudyof3DSMAXeffectoftheproductionprocess,theproductionoftransparentmaterialisadifficult,suchasvariousshapedglassfurniture,glassandplasticcontainers

2、,suchasliquid,transparentobjectsurfaceproperties,curvature,thickness,light,color,lightreflectance,refractiveindex,andtheparticularityoftheshadowthathasanobviousimpactontheproductioneffect.Sotheproducerofthe3DSMAXmaterialeditorparametersverythoroughunde

3、rstanding,canthevariouscharacteristicsoftransparentobjects,throughvariousparameters,accuratelyreflecttheeffectofdrawingclosertothetrueeffect.Inthispaper,wewillanalyzesomeparametersinthematerialeditorthroughseveralexamplesoftransparentobjects.BubblesThe

4、bubblematerialismadeoftransparentmaterial,whichistypicalandeasytomake.Thecharacteristicsofbubblesareasfollows:thesurfaceissmooth,thereflectionisstrong,thetransparencyislarge,andthetransparencyisgraduallyattenuatedfromthecentertotheedgebecauseoftherefra

5、ctionoflight.Thebubblewallisverythin,greatertransparency,therefraction,thelightreflectedintheexternalenvironment,andthebubbleimageonthelightthroughtheairbubblesintheshadowonthegroundcanbeignored,sointheproductionofthematerial,justtosetagoodreflectionan

6、dtransparencyofattenuationcanhaveverygoodeffect.Thematerialsettingsareasfollows:1.first,ShaderBasicParameter(shaderprocessingbasicparameters)issetto"Phong"(multi-faceted);2.setthelightintensityandspotsize:TheSpecularlevel(GaoGuang)issetto150;theGlossin

7、ess(gloss)issetto30(highlightdeterminestheintensityofthereflection,andtheglossdeterminesthesizeofthespot);3.settransparency:Opacity(opacity)issetto60,(opacityis100,thematerialisopaque,setto0,thematerialistransparent);4.transparency:openExtendedParamete

8、r(extendedattenuationparameter)inthedialogbox,Advance,Transparency(Seniortransparent)Falloff(attenuated)checkfor"in"(inattenuation,frominsidetooutsideofoutfortheattenuationfromtheoutward),Amt(attenuation)setto100;5.setcolorfiltercharact

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