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ID:33659704
大小:1.02 MB
页数:34页
时间:2019-02-28
《基于c++的扫雷游戏设计与实现》由会员上传分享,免费在线阅读,更多相关内容在行业资料-天天文库。
1、武汉理工大学《C++》课程设计基于C++的经典扫雷游戏程序设计目录摘要······································································31、引言····································································41.1课题背景及意义·······················································41.2VisualC++发展概况·······························
2、····················51.3关于本课题···························································62、游戏的总体分析与设计····················································72.1游戏功能简介·························································72.2设计构想·····························································734
3、武汉理工大学《C++》课程设计2.3流程规划·····························································83、扫雷游戏的具体实现过程·················································93.1扫雷游戏模块的实现···················································93.1.1扫雷游戏主窗体的创建············································93.1.2主界面控制菜单的设计······
4、·····································133.2扫雷游戏核心-----布雷算法设计·········································133.3扫雷鼠标事件的处理··················································203.4扫雷其它处理························································273.4.1难度设置菜单消息处理···········································2
5、73.4.2背景音乐菜单消息处理···········································2834武汉理工大学《C++》课程设计3.4.3其它处理························································294、扫雷游戏程序的调试与运行···············································295、扫雷游戏设计总结·······················································316、致谢·············
6、······················································317、参考文献·······························································32摘要游戏业发展一日千里,该行业极大的影响和改变了人们的生活和娱乐方式,游戏为消费者提供丰富多彩的虚拟空间,使消费者可以自由自在的享受虚拟世界的乐趣,实现自己在现实生活着那个可能永远不能实现的梦想,满足了消费者的心理和精神需求。扫雷游戏是Windows操作系统自带的一个小游戏,过去的几年里Windows操作系统历经数次换代,变得越
7、来越庞大、复杂,但这个可爱的小游戏在任何版本的Windows操作系统里去却依然保持着原貌。但几乎每个电脑使用者都接触过它,并且深爱着这款小游戏。扫雷游戏是比较经典的一款小游戏,实现它的方法很多,可以用很多不同算法和语言实现,如C,C++,VB,JAVA等。本论文研究的是以VisualC++6.0为开发环境,设计并开发一款扫雷游戏,其功能类似于Windows操作系统自带的扫雷游戏。论文首先介绍了制作游戏的整体思路及整个游戏设计的流程规划,然后介绍了雷区的布置及地雷随机产生的实现方法34武汉理工
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